The following it's a list (not exaustive) of action not allowed: This can be disabled by unchecking the property "HackUnityBug". Until the bug is fixed, the asset detect and close any menu and context-menu to avoid the VR environment lock. I opened a topic in the Editor forum, and i also fill a bugreport. I consider this issue an Unity bug, because occur even if "Play in background" is enabled. Some functionality of Unity (for example, menu and context menu) pause the playback, and so the VR environment. Properties of the asset have tooltip with specific documentation. Thumbpad act as mouse left or right click, depend on the side pressed. Interact with the desktop with any controllers. Point and short-click the Grip to hide. Point with the controller the desktop and retain press the Grip for positioning. Click the Grip button on any controller. Note also that it reflect the mouse event in the REAL screen position, NOT the mouse over the plane/texture. Re-give the focus to the Game View window. Important: If you interact with Unity Editor UI, the detection of keyboard for show/zoom don't work. Use the scroll wheel to adjust the zoom distance. Press the left alt to switch to zoom mode (for better aiming). During hold press, use the scroll wheel to adjust distance. Press the left control to show the desktop.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |